public video-game publisher
Electronic Arts
Industry Entertainment
A public video-game publisher behind EA Sports, The Sims, Battlefield, Apex Legends, and other large game franchises and live-service products. Electronic Arts remains weak because of youth capture, identity capture, and documented human harm, even where the product or service has practical value.
Why this matters: EA is a low-score games anchor because useful game craft sits inside shareholder governance, live-service monetization, sports-license power, loot-box controversy, and youth capture.
Letter grade D Extractive Medium confidence (AI) Rubric gcd-rubric-v1
* Tentative scaffolding score. Not human-checked or final.
Request verification to have the evidence record checked against primary materials and organization-supplied documents. Verification does not buy a higher score; scores change only when review finds factual errors, omissions, or miscalibration.
Evaluation Overview
D - Extractive
The score turns mainly on Extraction, with the largest penalty coming from Youth Capture.
Strengths
- Extraction3/10
- Labor Sovereignty3/7
- Product Integrity3/5
Penalties
- Youth Capture-5
- Identity Capture-3
- Human Harm-1
- Ideological Disavowal-1
Evidence state
- ConfidenceMedium confidence (AI)
- ThoroughnessDeveloped (AI)
- Linked claims8
- Direct axis claims7
- Coverage7/14
Scoring Axes
| Axis | Score | Why this score |
|---|---|---|
Ownership
?
Control rights: shareholder-dominated at 0, worker cooperative control
at 10.
|
2 / 10 |
Electronic Arts is a shareholder-governed public company. Linked evidence |
Governance
?
Binding decision authority: centralized control at 0, democratic
stakeholder control at 10.
|
2 / 10 |
Electronic Arts is a shareholder-governed public company. Linked evidence
|
Extraction
?
Surplus allocation, wage share, CEO pay ratio, margins, and structured
extraction judgment.
|
3 / 10 |
Electronic Arts is a shareholder-governed public company. Linked evidence
|
Labor Sovereignty
?
Worker power: coercive conditions at 0, co-determination or ownership at
7. Employee dissatisfaction matters only when source-backed evidence
shows concrete limits on worker agency, such as coercive scheduling,
retaliation, wage theft, harassment, unsafe conditions, suppression of
worker voice, or extreme turnover.
|
3 / 7 |
Electronic Arts is a shareholder-governed public company. Linked evidence
|
Solidarity with the
Unemployed
?
Treatment of exits and nonworkers, including severance, redeployment,
and non-competes.
|
2 / 7 |
Electronic Arts is a shareholder-governed public company. Linked evidence
|
Loss-Bearing Fidelity
?
Willingness to absorb costs to preserve values, workers, users, and
public obligations.
|
2 / 7 |
Electronic Arts is a shareholder-governed public company. Linked evidence
|
Market Conduct
?
Pricing fairness, switching costs, lock-in, and rent extraction.
|
1 / 5 |
Electronic Arts is a shareholder-governed public company. Linked evidence
|
Product Integrity
?
Preservation of quality rather than degradation for monetization.
|
3 / 5 |
EA publishes major sports, action, simulation, and live-service games. Linked evidence |
Scale Integrity
?
Whether growth improves or degrades fairness and accountability.
|
2 / 5 |
Electronic Arts is a shareholder-governed public company. Linked evidence
|
Penalties
| Penalty | Applied | Why this penalty |
|---|---|---|
Human Harm
?
Severity, scale, culpability, vulnerable targets, willful reoffense,
reputation laundering, pattern escalation, and time decay. Range: -20 to
0.
|
-1 |
EA’s model has included live-service monetization, loot-box controversy, licensed sports market power, and youth-oriented spending loops. Linked evidence
|
Youth Capture
?
Manipulative youth-directed marketing, youth-data or attention
monetization, collectible/add-on traps, parasocial or identity capture,
surprise mechanics, or treating young people as lower-disclosure
consumers. Making useful toys or welcoming children is not itself
penalized. Range: -5 to 0.
|
-5 |
EA’s model has included live-service monetization, loot-box controversy, licensed sports market power, and youth-oriented spending loops. Linked evidence
|
Identity Capture
?
Customer pressure, employee pressure, and pervasive identity saturation.
Range: -3 to 0.
|
-3 |
EA’s model has included live-service monetization, loot-box controversy, licensed sports market power, and youth-oriented spending loops. Linked evidence
|
Ideological Disavowal
?
Concealed ideology presented as neutrality, expertise, professional
necessity, public-service administration, market inevitability, or
non-ideological common sense while exercising power. Range: -3 to 0.
|
-1 |
Electronic Arts's public framing is assessed as ideological-disavowal evidence because Electronic Arts shows bounded neutrality theater: some contested choices are softened through… Linked evidence
|
Bonus Credits
| Bonus | Credit | Why this credit |
|---|---|---|
Cost Transparency
?
Credit for clear posted prices, all-in fees, unit costs, public rate
cards, margin/cost visibility, or surplus-allocation transparency,
especially in markets where opaque quotes, hidden fees, or
individualized pricing are normal.
|
2 / 3 |
Electronic Arts is a shareholder-governed public company. Linked evidence
|
Confidence Basis
Confidence Basis
Confidence is computed from the evidence trail and review state, not typed into the profile by hand.
Medium 70/100
8 verified linked claims 7 direct axis claims 0 disputed claims 7/14 components covered
This confidence label measures the source-backed evidence trail. AI-scaffolded scores remain tentative until human review.
Claim confidence 13/20
8 verified linked claims
Source quality 14/18
Best source per verified claim, weighted by institutional reliability
Direct axis-specific claims 9/18
7 direct claims across 14 active components
Dispute load 12/12
0 disputed claims on this entity
Recency 10/10
Newest accepted timestamp: May 13, 2026
Reviewer status 7/12
Human-reviewed components score higher than AI scaffolding
Component coverage 5/10
7/14 evidence-bearing components have direct support
Evidence State
Evidence State
Claims and Sources
Claims are the evidence record. Each claim needs a source link, axis category, status, confidence level, and timestamp before it can support a score.
* Tentative scaffolding score. Not human-checked or final.1Electronic Arts is a shareholder-governed public company.
- Electronic Arts investor relationsOfficial self-description · 68%
- EA gamesGeneral web source · 58%
2EA publishes major sports, action, simulation, and live-service games.
- Electronic Arts investor relationsOfficial self-description · 68%
- EA gamesGeneral web source · 58%
3EA’s model has included live-service monetization, loot-box controversy, licensed sports market power, and youth-oriented spending loops.
- Netherlands Authority for Consumers and Markets: loot boxes in games of chanceGeneral web source · 58%
- EA annual reportsPrimary institutional record · 90%
4Electronic Arts is a shareholder-governed public company.
- Electronic Arts investor relationsOfficial self-description · 68%
- EA gamesGeneral web source · 58%
5EA’s model has included live-service monetization, loot-box controversy, licensed sports market power, and youth-oriented spending loops.
- Netherlands Authority for Consumers and Markets: loot boxes in games of chanceGeneral web source · 58%
- EA annual reportsPrimary institutional record · 90%
6EA’s model has included live-service monetization, loot-box controversy, licensed sports market power, and youth-oriented spending loops.
- Netherlands Authority for Consumers and Markets: loot boxes in games of chanceGeneral web source · 58%
- EA annual reportsPrimary institutional record · 90%
7EA’s model has included live-service monetization, loot-box controversy, licensed sports market power, and youth-oriented spending loops.
- Netherlands Authority for Consumers and Markets: loot boxes in games of chanceGeneral web source · 58%
- EA annual reportsPrimary institutional record · 90%
8Electronic Arts's public framing is assessed as ideological-disavowal evidence because Electronic Arts shows bounded neutrality theater: some contested choices are softened through expertise, public-interest, professional, market, safety, or institutional language, but the record does not show dominant concealment of standpoint.
- Electronic Arts official siteGeneral web source · 58%
- Electronic Arts investor relationsOfficial self-description · 68%
- EA gamesGeneral web source · 58%
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How This Page Is Maintained
Evidence comes in through contributors, is checked by verifiers, and is synthesized by reviewers. Founder authority remains narrow and visible; scores recalculate when verified claims or the rubric change.
Civic Note
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