public board-game and miniatures publisher
CMON
Industry Entertainment
A public tabletop publisher known for miniatures-heavy board games, Kickstarter campaigns, Zombicide, Marvel Zombies, and licensed hobby products. CMON remains weak because of ecological harm, identity capture, and ideological disavowal, even where the product or service has practical value.
Why this matters: CMON is a low board-game anchor: strong spectacle and product craft sit inside public-company control, plastic miniatures throughput, crowdfunding FOMO, and licensed collectibles.
Letter grade D Extractive Medium confidence (AI) Rubric gcd-rubric-v1
* Tentative scaffolding score. Not human-checked or final.
Request verification to have the evidence record checked against primary materials and organization-supplied documents. Verification does not buy a higher score; scores change only when review finds factual errors, omissions, or miscalibration.
Evaluation Overview
D - Extractive
The score turns mainly on Extraction, with the largest penalty coming from Ecological Harm.
Strengths
- Extraction4/10
- Product Integrity4/5
- Labor Sovereignty3/7
Penalties
- Ecological Harm-3
- Identity Capture-3
- Toxic Products-1
- Youth Capture-1
Evidence state
- ConfidenceMedium confidence (AI)
- ThoroughnessExtensive (AI)
- Linked claims10
- Direct axis claims9
- Coverage9/16
Scoring Axes
| Axis | Score | Why this score |
|---|---|---|
Ownership
?
Control rights: shareholder-dominated at 0, worker cooperative control
at 10.
|
2 / 10 |
CMON has public company control rather than a verified worker/user democratic structure. Linked evidence
|
Governance
?
Binding decision authority: centralized control at 0, democratic
stakeholder control at 10.
|
2 / 10 |
CMON has public company control rather than a verified worker/user democratic structure. Linked evidence
|
Extraction
?
Surplus allocation, wage share, CEO pay ratio, margins, and structured
extraction judgment.
|
4 / 10 |
CMON has public company control rather than a verified worker/user democratic structure. Linked evidence
|
Labor Sovereignty
?
Worker power: coercive conditions at 0, co-determination or ownership at
7. Employee dissatisfaction matters only when source-backed evidence
shows concrete limits on worker agency, such as coercive scheduling,
retaliation, wage theft, harassment, unsafe conditions, suppression of
worker voice, or extreme turnover.
|
3 / 7 |
CMON has public company control rather than a verified worker/user democratic structure. Linked evidence
|
Solidarity with the
Unemployed
?
Treatment of exits and nonworkers, including severance, redeployment,
and non-competes.
|
2 / 7 |
CMON has public company control rather than a verified worker/user democratic structure. Linked evidence
|
Loss-Bearing Fidelity
?
Willingness to absorb costs to preserve values, workers, users, and
public obligations.
|
3 / 7 |
CMON has public company control rather than a verified worker/user democratic structure. Linked evidence
|
Market Conduct
?
Pricing fairness, switching costs, lock-in, and rent extraction.
|
2 / 5 |
CMON has public company control rather than a verified worker/user democratic structure. Linked evidence
|
Product Integrity
?
Preservation of quality rather than degradation for monetization.
|
4 / 5 |
CMON publishes or sells recognized board or video games with real play, craft, or hobby value. Linked evidence
|
Scale Integrity
?
Whether growth improves or degrades fairness and accountability.
|
2 / 5 |
CMON has public company control rather than a verified worker/user democratic structure. Linked evidence
|
Penalties
| Penalty | Applied | Why this penalty |
|---|---|---|
Ecological Harm
?
Footprint, trajectory, irreversibility, culpability, and scale,
including whether ecological harm is central to the model and continued
after credible notice. Range: -30 to 0.
|
-3 |
CMON is a low board-game anchor: strong spectacle and product craft sit inside public-company control, plastic miniatures throughput, crowdfunding FOMO, and licensed collectibles. Linked evidence
|
Toxic Products
?
Current sale of products whose ordinary use, exposure, ingredients,
residues, packaging, or formulation creates toxic, addictive, or
consumer-safety risk. Food products receive at least light scrutiny for
artificial colors, artificial flavors, petro-derived additives,
pesticide residues, contaminants, endocrine-disrupting packaging, and
ultra-processed formulation. Ordinary adult nightlife or alcohol service
is not penalized by itself without evidence of predatory marketing,
youth targeting, addiction-extractive design, or unusual product-safety
misconduct. Range: -5 to 0.
|
-1 |
CMON is a low board-game anchor: strong spectacle and product craft sit inside public-company control, plastic miniatures throughput, crowdfunding FOMO, and licensed collectibles. Linked evidence
|
Youth Capture
?
Manipulative youth-directed marketing, youth-data or attention
monetization, collectible/add-on traps, parasocial or identity capture,
surprise mechanics, or treating young people as lower-disclosure
consumers. Making useful toys or welcoming children is not itself
penalized. Range: -5 to 0.
|
-1 |
CMON is a low board-game anchor: strong spectacle and product craft sit inside public-company control, plastic miniatures throughput, crowdfunding FOMO, and licensed collectibles. Linked evidence
|
Identity Capture
?
Customer pressure, employee pressure, and pervasive identity saturation.
Range: -3 to 0.
|
-3 |
CMON is a low board-game anchor: strong spectacle and product craft sit inside public-company control, plastic miniatures throughput, crowdfunding FOMO, and licensed collectibles. Linked evidence
|
Ideological Disavowal
?
Concealed ideology presented as neutrality, expertise, professional
necessity, public-service administration, market inevitability, or
non-ideological common sense while exercising power. Range: -3 to 0.
|
-1 |
CMON's public framing is assessed as ideological-disavowal evidence because CMON shows bounded neutrality theater: some contested choices are softened through expertise, public-interest,… Linked evidence
|
Bonus Credits
| Bonus | Credit | Why this credit |
|---|---|---|
Good Deal
?
Credit for unusually fair value: durable quality, fair pricing, low
lock-in, and clear customer surplus.
|
1 / 3 |
CMON produces substantial miniature-heavy hobby products with real craft value, but crowdfunding scarcity, plastic intensity, and collectible spectacle keep the Good Deal bonus minimal. Linked evidence
|
Cost Transparency
?
Credit for clear posted prices, all-in fees, unit costs, public rate
cards, margin/cost visibility, or surplus-allocation transparency,
especially in markets where opaque quotes, hidden fees, or
individualized pricing are normal.
|
2 / 3 |
CMON is a low board-game anchor: strong spectacle and product craft sit inside public-company control, plastic miniatures throughput, crowdfunding FOMO, and licensed collectibles. Linked evidence
|
Confidence Basis
Confidence Basis
Confidence is computed from the evidence trail and review state, not typed into the profile by hand.
Medium 69/100
10 verified linked claims 9 direct axis claims 0 disputed claims 9/16 components covered
This confidence label measures the source-backed evidence trail. AI-scaffolded scores remain tentative until human review.
Claim confidence 13/20
10 verified linked claims
Source quality 12/18
Best source per verified claim, weighted by institutional reliability
Direct axis-specific claims 9/18
9 direct claims across 16 active components
Dispute load 12/12
0 disputed claims on this entity
Recency 10/10
Newest accepted timestamp: May 13, 2026
Reviewer status 7/12
Human-reviewed components score higher than AI scaffolding
Component coverage 6/10
9/16 evidence-bearing components have direct support
Evidence State
Evidence State
Claims and Sources
Claims are the evidence record. Each claim needs a source link, axis category, status, confidence level, and timestamp before it can support a score.
* Tentative scaffolding score. Not human-checked or final.1CMON has public company control rather than a verified worker/user democratic structure.
- CMON investor relationsOfficial self-description · 68%
- CMON gamesGeneral web source · 58%
2CMON publishes or sells recognized board or video games with real play, craft, or hobby value.
- CMON investor relationsOfficial self-description · 68%
- CMON gamesGeneral web source · 58%
3CMON is a low board-game anchor: strong spectacle and product craft sit inside public-company control, plastic miniatures throughput, crowdfunding FOMO, and licensed collectibles.
- CMON investor relationsOfficial self-description · 68%
- CMON gamesGeneral web source · 58%
4CMON produces substantial miniature-heavy hobby products with real craft value, but crowdfunding scarcity, plastic intensity, and collectible spectacle keep the Good Deal bonus minimal.
- CMONGeneral web source · 58%
- CMON investorsOfficial self-description · 68%
5CMON is a low board-game anchor: strong spectacle and product craft sit inside public-company control, plastic miniatures throughput, crowdfunding FOMO, and licensed collectibles.
- CMON investor relationsOfficial self-description · 68%
- CMON gamesGeneral web source · 58%
6CMON is a low board-game anchor: strong spectacle and product craft sit inside public-company control, plastic miniatures throughput, crowdfunding FOMO, and licensed collectibles.
- CMON investor relationsOfficial self-description · 68%
- CMON gamesGeneral web source · 58%
7CMON is a low board-game anchor: strong spectacle and product craft sit inside public-company control, plastic miniatures throughput, crowdfunding FOMO, and licensed collectibles.
- CMON investor relationsOfficial self-description · 68%
- CMON gamesGeneral web source · 58%
8CMON is a low board-game anchor: strong spectacle and product craft sit inside public-company control, plastic miniatures throughput, crowdfunding FOMO, and licensed collectibles.
- CMON investor relationsOfficial self-description · 68%
- CMON gamesGeneral web source · 58%
9CMON is a low board-game anchor: strong spectacle and product craft sit inside public-company control, plastic miniatures throughput, crowdfunding FOMO, and licensed collectibles.
- CMON investor relationsOfficial self-description · 68%
- CMON gamesGeneral web source · 58%
10CMON's public framing is assessed as ideological-disavowal evidence because CMON shows bounded neutrality theater: some contested choices are softened through expertise, public-interest, professional, market, safety, or institutional language, but the record does not show dominant concealment of standpoint.
- CMON official siteGeneral web source · 58%
- CMON investor relationsOfficial self-description · 68%
- CMON gamesGeneral web source · 58%
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Evidence comes in through contributors, is checked by verifiers, and is synthesized by reviewers. Founder authority remains narrow and visible; scores recalculate when verified claims or the rubric change.
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