KO_OP

worker-owned game studio

KO_OP

Industry Entertainment

A Montreal worker-owned game studio known for Goodbye Volcano High and artist-run, cooperative game development. KO_OP scores well because ownership is comparatively aligned and governance has stronger accountability than peers, and no current penalty outweighs that structure.

Why this matters: KO_OP is a strong good-games alternative because its studio structure gives workers equal stake and creative voice rather than funneling control to shareholders.

Letter grade A Good Medium confidence (AI) Rubric gcd-rubric-v1

Final Score 63* A - Good

* Tentative scaffolding score. Not human-checked or final.

Base Material58
Bonus+5
Cap66No structure cap
After Cap63
Penalties0
b
Small business context

This entry is classified as a small business using observable scale signals: independent control, local or limited operations, and no evidence of public-company or national-chain scale. The small-business calibration keeps the ordinary rubric but reads evidence at person scale: living-wage pricing is not extraction by itself, while worker and contractor treatment, owner surplus, transparency, advertising pressure, dissent tolerance, and recourse matter more. Harm, toxicity, surveillance, labor, coercion, opacity, and hidden-parent penalties are not relaxed.

Applied cap: No structure cap

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Evaluation Overview

A - Good

The score turns mainly on Ownership; no penalty currently dominates the evaluation.

Strengths

  • Ownership10/10
  • Governance9/10
  • Extraction8/10

Penalties

  • No penalties applied in this version.

Evidence state

  • ConfidenceMedium confidence (AI)
  • ThoroughnessDeveloped (AI)
  • Linked claims6
  • Direct axis claims6
  • Coverage6/12

Scoring Axes

Axis Score Why this score
Ownership
?
Control rights: shareholder-dominated at 0, worker cooperative control at 10.
10 / 10

KO_OP is documented as a worker-owned, employee-owned, or cooperative game institution rather than a shareholder-governed publisher.

Calibration notes

Comparative anchor: Toy, video-game, tabletop, and game-retail expansion; cooperative game-studio alternatives calibrated against major public publishers and platforms.

Uncertainty
  • Focused category expansion; later review should add more releases, finances, labor-policy, and player-community evidence.
Linked evidence
  • KO_OP is documented as a worker-owned, employee-owned, or cooperative game institution rather than a shareholder-governed publisher. [1]
  • context KO_OP makes, publishes, or supports video games through a smaller cooperative production model with real creative value. [2]
  • context KO_OP shows a cooperative or worker-owned model that gives developers substantially more agency than ordinary game-industry employment. [3]
Governance
?
Binding decision authority: centralized control at 0, democratic stakeholder control at 10.
9 / 10

KO_OP is documented as a worker-owned, employee-owned, or cooperative game institution rather than a shareholder-governed publisher.

Calibration notes

Comparative anchor: Toy, video-game, tabletop, and game-retail expansion; cooperative game-studio alternatives calibrated against major public publishers and platforms.

Uncertainty
  • Focused category expansion; later review should add more releases, finances, labor-policy, and player-community evidence.
Linked evidence
  • context KO_OP is documented as a worker-owned, employee-owned, or cooperative game institution rather than a shareholder-governed publisher. [1]
  • context KO_OP makes, publishes, or supports video games through a smaller cooperative production model with real creative value. [2]
  • context KO_OP shows a cooperative or worker-owned model that gives developers substantially more agency than ordinary game-industry employment. [3]
Extraction
?
Surplus allocation, wage share, CEO pay ratio, margins, and structured extraction judgment.
8 / 10

KO_OP is documented as a worker-owned, employee-owned, or cooperative game institution rather than a shareholder-governed publisher.

Calibration notes

Comparative anchor: Toy, video-game, tabletop, and game-retail expansion; cooperative game-studio alternatives calibrated against major public publishers and platforms.

Uncertainty
  • Focused category expansion; later review should add more releases, finances, labor-policy, and player-community evidence.
Linked evidence
  • context KO_OP is documented as a worker-owned, employee-owned, or cooperative game institution rather than a shareholder-governed publisher. [1]
  • context KO_OP makes, publishes, or supports video games through a smaller cooperative production model with real creative value. [2]
  • context KO_OP shows a cooperative or worker-owned model that gives developers substantially more agency than ordinary game-industry employment. [3]
Labor Sovereignty
?
Worker power: coercive conditions at 0, co-determination or ownership at 7. Employee dissatisfaction matters only when source-backed evidence shows concrete limits on worker agency, such as coercive scheduling, retaliation, wage theft, harassment, unsafe conditions, suppression of worker voice, or extreme turnover.
7 / 7

KO_OP shows a cooperative or worker-owned model that gives developers substantially more agency than ordinary game-industry employment.

Calibration notes

Comparative anchor: Toy, video-game, tabletop, and game-retail expansion; cooperative game-studio alternatives calibrated against major public publishers and platforms.

Uncertainty
  • Focused category expansion; later review should add more releases, finances, labor-policy, and player-community evidence.
Linked evidence
  • context KO_OP is documented as a worker-owned, employee-owned, or cooperative game institution rather than a shareholder-governed publisher. [1]
  • context KO_OP makes, publishes, or supports video games through a smaller cooperative production model with real creative value. [2]
  • KO_OP shows a cooperative or worker-owned model that gives developers substantially more agency than ordinary game-industry employment. [3]
Solidarity with the Unemployed
?
Treatment of exits and nonworkers, including severance, redeployment, and non-competes.
5 / 7

KO_OP is documented as a worker-owned, employee-owned, or cooperative game institution rather than a shareholder-governed publisher.

Calibration notes

Comparative anchor: Toy, video-game, tabletop, and game-retail expansion; cooperative game-studio alternatives calibrated against major public publishers and platforms.

Uncertainty
  • Focused category expansion; later review should add more releases, finances, labor-policy, and player-community evidence.
Linked evidence
  • context KO_OP is documented as a worker-owned, employee-owned, or cooperative game institution rather than a shareholder-governed publisher. [1]
  • context KO_OP makes, publishes, or supports video games through a smaller cooperative production model with real creative value. [2]
  • context KO_OP shows a cooperative or worker-owned model that gives developers substantially more agency than ordinary game-industry employment. [3]
Loss-Bearing Fidelity
?
Willingness to absorb costs to preserve values, workers, users, and public obligations.
6 / 7

KO_OP is documented as a worker-owned, employee-owned, or cooperative game institution rather than a shareholder-governed publisher.

Calibration notes

Comparative anchor: Toy, video-game, tabletop, and game-retail expansion; cooperative game-studio alternatives calibrated against major public publishers and platforms.

Uncertainty
  • Focused category expansion; later review should add more releases, finances, labor-policy, and player-community evidence.
Linked evidence
  • context KO_OP is documented as a worker-owned, employee-owned, or cooperative game institution rather than a shareholder-governed publisher. [1]
  • context KO_OP makes, publishes, or supports video games through a smaller cooperative production model with real creative value. [2]
  • context KO_OP shows a cooperative or worker-owned model that gives developers substantially more agency than ordinary game-industry employment. [3]
Market Conduct
?
Pricing fairness, switching costs, lock-in, and rent extraction.
4 / 5

KO_OP is documented as a worker-owned, employee-owned, or cooperative game institution rather than a shareholder-governed publisher.

Calibration notes

Comparative anchor: Toy, video-game, tabletop, and game-retail expansion; cooperative game-studio alternatives calibrated against major public publishers and platforms.

Uncertainty
  • Focused category expansion; later review should add more releases, finances, labor-policy, and player-community evidence.
Linked evidence
  • context KO_OP is documented as a worker-owned, employee-owned, or cooperative game institution rather than a shareholder-governed publisher. [1]
  • context KO_OP makes, publishes, or supports video games through a smaller cooperative production model with real creative value. [2]
  • context KO_OP shows a cooperative or worker-owned model that gives developers substantially more agency than ordinary game-industry employment. [3]
Product Integrity
?
Preservation of quality rather than degradation for monetization.
5 / 5

KO_OP makes, publishes, or supports video games through a smaller cooperative production model with real creative value.

Calibration notes

Comparative anchor: Toy, video-game, tabletop, and game-retail expansion; cooperative game-studio alternatives calibrated against major public publishers and platforms.

Uncertainty
  • Focused category expansion; later review should add more releases, finances, labor-policy, and player-community evidence.
Linked evidence
  • context KO_OP is documented as a worker-owned, employee-owned, or cooperative game institution rather than a shareholder-governed publisher. [1]
  • KO_OP makes, publishes, or supports video games through a smaller cooperative production model with real creative value. [2]
  • context KO_OP shows a cooperative or worker-owned model that gives developers substantially more agency than ordinary game-industry employment. [3]
Scale Integrity
?
Whether growth improves or degrades fairness and accountability.
4 / 5

KO_OP is documented as a worker-owned, employee-owned, or cooperative game institution rather than a shareholder-governed publisher.

Calibration notes

Comparative anchor: Toy, video-game, tabletop, and game-retail expansion; cooperative game-studio alternatives calibrated against major public publishers and platforms.

Uncertainty
  • Focused category expansion; later review should add more releases, finances, labor-policy, and player-community evidence.
Linked evidence
  • context KO_OP is documented as a worker-owned, employee-owned, or cooperative game institution rather than a shareholder-governed publisher. [1]
  • context KO_OP makes, publishes, or supports video games through a smaller cooperative production model with real creative value. [2]
  • context KO_OP shows a cooperative or worker-owned model that gives developers substantially more agency than ordinary game-industry employment. [3]

Penalties

No penalties applied in this version.

Bonus Credits

Bonus Credit Why this credit
Openness to Dissent
?
Credit for tolerating internal, user, customer, worker, and public dissent without retaliation, capture, or viewpoint laundering.
2 / 3

KO_OP expands independent game production outside dominant shareholder-governed game publishing.

Calibration notes

Comparative anchor: Toy, video-game, tabletop, and game-retail expansion; cooperative game-studio alternatives calibrated against major public publishers and platforms.

Uncertainty
  • Focused category expansion; later review should add more releases, finances, labor-policy, and player-community evidence.
Linked evidence
  • KO_OP expands independent game production outside dominant shareholder-governed game publishing. [4]
Good Deal
?
Credit for unusually fair value: durable quality, fair pricing, low lock-in, and clear customer surplus.
2 / 3

KO_OP gives players and creators a better deal by pairing creative games with a less extractive production structure.

Calibration notes

Comparative anchor: Toy, video-game, tabletop, and game-retail expansion; cooperative game-studio alternatives calibrated against major public publishers and platforms.

Uncertainty
  • Focused category expansion; later review should add more releases, finances, labor-policy, and player-community evidence.
Linked evidence
  • KO_OP gives players and creators a better deal by pairing creative games with a less extractive production structure. [5]
Cost Transparency
?
Credit for clear posted prices, all-in fees, unit costs, public rate cards, margin/cost visibility, or surplus-allocation transparency, especially in markets where opaque quotes, hidden fees, or individualized pricing are normal.
1 / 3

KO_OP publishes enough organizational information to verify its cooperative or worker-owned structure.

Calibration notes

Comparative anchor: Toy, video-game, tabletop, and game-retail expansion; cooperative game-studio alternatives calibrated against major public publishers and platforms.

Uncertainty
  • Focused category expansion; later review should add more releases, finances, labor-policy, and player-community evidence.
Linked evidence
  • KO_OP publishes enough organizational information to verify its cooperative or worker-owned structure. [6]

Confidence Basis

Confidence Basis

Confidence is computed from the evidence trail and review state, not typed into the profile by hand.

Medium 69/100

6 verified linked claims 6 direct axis claims 0 disputed claims 6/12 components covered

This confidence label measures the source-backed evidence trail. AI-scaffolded scores remain tentative until human review.

Claim confidence 15/20

6 verified linked claims

Source quality 10/18

Best source per verified claim, weighted by institutional reliability

Direct axis-specific claims 9/18

6 direct claims across 12 active components

Dispute load 12/12

0 disputed claims on this entity

Recency 10/10

Newest accepted timestamp: May 13, 2026

Reviewer status 7/12

Human-reviewed components score higher than AI scaffolding

Component coverage 5/10

6/12 evidence-bearing components have direct support

Evidence State

Evidence State

Profile stateAI draft / human-pending
VerificationUnverified
ConfidenceMedium confidence (AI)
ThoroughnessDeveloped (AI)
Correction routeUse “Challenge this rating” for factual errors, missing counterevidence, source problems, or calculation mistakes.
Company responseCompany representatives can submit source-backed corrections; payment never changes scores or reviewer authority.

Claims and Sources

Claims are the evidence record. Each claim needs a source link, axis category, status, confidence level, and timestamp before it can support a score.

* Tentative scaffolding score. Not human-checked or final.
1KO_OP is documented as a worker-owned, employee-owned, or cooperative game institution rather than a shareholder-governed publisher.

Ownership Verified High confidence AI-generated / human-pending

AI scaffold

2KO_OP makes, publishes, or supports video games through a smaller cooperative production model with real creative value.

Product Integrity Verified Medium confidence AI-generated / human-pending

AI scaffold

3KO_OP shows a cooperative or worker-owned model that gives developers substantially more agency than ordinary game-industry employment.

Labor Sovereignty Verified High confidence AI-generated / human-pending

AI scaffold

4KO_OP expands independent game production outside dominant shareholder-governed game publishing.

Openness To Dissent Verified Medium confidence AI-generated / human-pending

AI scaffold

5KO_OP gives players and creators a better deal by pairing creative games with a less extractive production structure.

Good Deal Verified Medium confidence AI-generated / human-pending

AI scaffold

6KO_OP publishes enough organizational information to verify its cooperative or worker-owned structure.

Cost Transparency Verified Medium confidence AI-generated / human-pending

AI scaffold

Competitors

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