independent video-game studio
Larian Studios
Industry Entertainment
An independent RPG studio known for Divinity: Original Sin and Baldur’s Gate 3, with large-scale premium games and unusually player-friendly product reputation. Larian Studios scores well because the model leaves more value with stakeholders and it bears more of the costs created by its work, though ecological harm and identity capture still limits the evaluation.
Why this matters: Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits.
Letter grade B Qualified Medium confidence (AI) Rubric gcd-rubric-v1
* Tentative scaffolding score. Not human-checked or final.
Request verification to have the evidence record checked against primary materials and organization-supplied documents. Verification does not buy a higher score; scores change only when review finds factual errors, omissions, or miscalibration.
Evaluation Overview
B - Qualified
The score turns mainly on Extraction, with the largest penalty coming from Ecological Harm.
Strengths
- Extraction7/10
- Loss-Bearing Fidelity6/7
- Ownership5/10
Penalties
- Ecological Harm-1
- Youth Capture-1
- Identity Capture-1
- Ideological Disavowal-1
Evidence state
- ConfidenceMedium confidence (AI)
- ThoroughnessDeveloped (AI)
- Linked claims9
- Direct axis claims8
- Coverage8/15
Scoring Axes
| Axis | Score | Why this score |
|---|---|---|
Ownership
?
Control rights: shareholder-dominated at 0, worker cooperative control
at 10.
|
5 / 10 |
Larian Studios has private company control rather than a verified worker/user democratic structure. Linked evidence
|
Governance
?
Binding decision authority: centralized control at 0, democratic
stakeholder control at 10.
|
4 / 10 |
Larian Studios has private company control rather than a verified worker/user democratic structure. Linked evidence
|
Extraction
?
Surplus allocation, wage share, CEO pay ratio, margins, and structured
extraction judgment.
|
7 / 10 |
Larian Studios has private company control rather than a verified worker/user democratic structure. Linked evidence
|
Labor Sovereignty
?
Worker power: coercive conditions at 0, co-determination or ownership at
7. Employee dissatisfaction matters only when source-backed evidence
shows concrete limits on worker agency, such as coercive scheduling,
retaliation, wage theft, harassment, unsafe conditions, suppression of
worker voice, or extreme turnover.
|
5 / 7 |
Larian Studios has private company control rather than a verified worker/user democratic structure. Linked evidence
|
Solidarity with the
Unemployed
?
Treatment of exits and nonworkers, including severance, redeployment,
and non-competes.
|
5 / 7 |
Larian Studios has private company control rather than a verified worker/user democratic structure. Linked evidence
|
Loss-Bearing Fidelity
?
Willingness to absorb costs to preserve values, workers, users, and
public obligations.
|
6 / 7 |
Larian Studios has private company control rather than a verified worker/user democratic structure. Linked evidence
|
Market Conduct
?
Pricing fairness, switching costs, lock-in, and rent extraction.
|
5 / 5 |
Larian Studios has private company control rather than a verified worker/user democratic structure. Linked evidence
|
Product Integrity
?
Preservation of quality rather than degradation for monetization.
|
5 / 5 |
Larian Studios publishes or sells recognized board or video games with real play, craft, or hobby value. Linked evidence
|
Scale Integrity
?
Whether growth improves or degrades fairness and accountability.
|
5 / 5 |
Larian Studios has private company control rather than a verified worker/user democratic structure. Linked evidence
|
Penalties
| Penalty | Applied | Why this penalty |
|---|---|---|
Ecological Harm
?
Footprint, trajectory, irreversibility, culpability, and scale,
including whether ecological harm is central to the model and continued
after credible notice. Range: -30 to 0.
|
-1 |
Larian sells primarily digital premium games with lower material throughput than physical game publishers; the small ecological penalty reflects ordinary digital infrastructure and large-studio production impacts. Linked evidence
|
Youth Capture
?
Manipulative youth-directed marketing, youth-data or attention
monetization, collectible/add-on traps, parasocial or identity capture,
surprise mechanics, or treating young people as lower-disclosure
consumers. Making useful toys or welcoming children is not itself
penalized. Range: -5 to 0.
|
-1 |
Larian sells premium RPGs without a youth-targeted free-to-play, loot-box, or child-attention extraction model; the small penalty reflects ordinary youth-accessible fandom rather than direct youth capture. Linked evidence
|
Identity Capture
?
Customer pressure, employee pressure, and pervasive identity saturation.
Range: -3 to 0.
|
-1 |
Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits. Linked evidence
|
Ideological Disavowal
?
Concealed ideology presented as neutrality, expertise, professional
necessity, public-service administration, market inevitability, or
non-ideological common sense while exercising power. Range: -3 to 0.
|
-1 |
Larian Studios's public framing is assessed as ideological-disavowal evidence because Larian Studios shows bounded neutrality theater: some contested choices are softened through expertise,… Linked evidence
|
Bonus Credits
| Bonus | Credit | Why this credit |
|---|---|---|
Good Deal
?
Credit for unusually fair value: durable quality, fair pricing, low
lock-in, and clear customer surplus.
|
3 / 3 |
Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits. Linked evidence
|
Cost Transparency
?
Credit for clear posted prices, all-in fees, unit costs, public rate
cards, margin/cost visibility, or surplus-allocation transparency,
especially in markets where opaque quotes, hidden fees, or
individualized pricing are normal.
|
1 / 3 |
Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits. Linked evidence
|
Confidence Basis
Confidence Basis
Confidence is computed from the evidence trail and review state, not typed into the profile by hand.
Medium 67/100
9 verified linked claims 8 direct axis claims 0 disputed claims 8/15 components covered
This confidence label measures the source-backed evidence trail. AI-scaffolded scores remain tentative until human review.
Claim confidence 13/20
9 verified linked claims
Source quality 10/18
Best source per verified claim, weighted by institutional reliability
Direct axis-specific claims 9/18
8 direct claims across 15 active components
Dispute load 12/12
0 disputed claims on this entity
Recency 10/10
Newest accepted timestamp: May 13, 2026
Reviewer status 7/12
Human-reviewed components score higher than AI scaffolding
Component coverage 5/10
8/15 evidence-bearing components have direct support
Evidence State
Evidence State
Claims and Sources
Claims are the evidence record. Each claim needs a source link, axis category, status, confidence level, and timestamp before it can support a score.
* Tentative scaffolding score. Not human-checked or final.1Larian Studios has private company control rather than a verified worker/user democratic structure.
- Larian Studios official siteGeneral web source · 58%
- Larian Studios gamesGeneral web source · 58%
2Larian Studios publishes or sells recognized board or video games with real play, craft, or hobby value.
- Larian Studios official siteGeneral web source · 58%
- Larian Studios gamesGeneral web source · 58%
3Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits.
- Larian Studios official siteGeneral web source · 58%
- Larian Studios gamesGeneral web source · 58%
4Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits.
- Larian Studios official siteGeneral web source · 58%
- Larian Studios gamesGeneral web source · 58%
5Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits.
- Larian Studios official siteGeneral web source · 58%
- Larian Studios gamesGeneral web source · 58%
6Larian sells primarily digital premium games with lower material throughput than physical game publishers; the small ecological penalty reflects ordinary digital infrastructure and large-studio production impacts.
- Larian Studios official siteGeneral web source · 58%
- Larian Studios gamesGeneral web source · 58%
7Larian sells premium RPGs without a youth-targeted free-to-play, loot-box, or child-attention extraction model; the small penalty reflects ordinary youth-accessible fandom rather than direct youth capture.
- Larian Studios official siteGeneral web source · 58%
- Larian Studios gamesGeneral web source · 58%
8Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits.
- Larian Studios official siteGeneral web source · 58%
- Larian Studios gamesGeneral web source · 58%
9Larian Studios's public framing is assessed as ideological-disavowal evidence because Larian Studios shows bounded neutrality theater: some contested choices are softened through expertise, public-interest, professional, market, safety, or institutional language, but the record does not show dominant concealment of standpoint.
- Larian Studios official siteGeneral web source · 58%
- Larian Studios gamesGeneral web source · 58%
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