Larian Studios

independent video-game studio

Larian Studios

Industry Entertainment

An independent RPG studio known for Divinity: Original Sin and Baldur’s Gate 3, with large-scale premium games and unusually player-friendly product reputation. Larian Studios scores well because the model leaves more value with stakeholders and it bears more of the costs created by its work, though ecological harm and identity capture still limits the evaluation.

Why this matters: Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits.

Letter grade B Qualified Medium confidence (AI) Rubric gcd-rubric-v1

Final Score 47* B - Qualified

* Tentative scaffolding score. Not human-checked or final.

Base Material47
Bonus+4
Cap66No structure cap
After Cap51
Penalties-4
!Not Verified
Represent this organization?

Request verification to have the evidence record checked against primary materials and organization-supplied documents. Verification does not buy a higher score; scores change only when review finds factual errors, omissions, or miscalibration.

Request verification

Evaluation Overview

B - Qualified

The score turns mainly on Extraction, with the largest penalty coming from Ecological Harm.

Strengths

  • Extraction7/10
  • Loss-Bearing Fidelity6/7
  • Ownership5/10

Penalties

  • Ecological Harm-1
  • Youth Capture-1
  • Identity Capture-1
  • Ideological Disavowal-1

Evidence state

  • ConfidenceMedium confidence (AI)
  • ThoroughnessDeveloped (AI)
  • Linked claims9
  • Direct axis claims8
  • Coverage8/15

Scoring Axes

Axis Score Why this score
Ownership
?
Control rights: shareholder-dominated at 0, worker cooperative control at 10.
5 / 10

Larian Studios has private company control rather than a verified worker/user democratic structure.

Calibration notes

Comparative anchor: Board-game and good-video-game follow-up; compare against The Game Crafter, Stonemaier, Leder, Supergiant, Larian, major publishers, and Asmodee-owned studios.

Uncertainty
  • Focused follow-up; later review should add more labor, supply-chain, financial, and player-community evidence.
Linked evidence
  • Larian Studios has private company control rather than a verified worker/user democratic structure. [1]
  • context Larian Studios publishes or sells recognized board or video games with real play, craft, or hobby value. [2]
  • context Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits. [3]
Governance
?
Binding decision authority: centralized control at 0, democratic stakeholder control at 10.
4 / 10

Larian Studios has private company control rather than a verified worker/user democratic structure.

Calibration notes

Comparative anchor: Board-game and good-video-game follow-up; compare against The Game Crafter, Stonemaier, Leder, Supergiant, Larian, major publishers, and Asmodee-owned studios.

Uncertainty
  • Focused follow-up; later review should add more labor, supply-chain, financial, and player-community evidence.
Linked evidence
  • context Larian Studios has private company control rather than a verified worker/user democratic structure. [1]
  • context Larian Studios publishes or sells recognized board or video games with real play, craft, or hobby value. [2]
  • context Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits. [3]
Extraction
?
Surplus allocation, wage share, CEO pay ratio, margins, and structured extraction judgment.
7 / 10

Larian Studios has private company control rather than a verified worker/user democratic structure.

Calibration notes

Comparative anchor: Board-game and good-video-game follow-up; compare against The Game Crafter, Stonemaier, Leder, Supergiant, Larian, major publishers, and Asmodee-owned studios.

Uncertainty
  • Focused follow-up; later review should add more labor, supply-chain, financial, and player-community evidence.
Linked evidence
  • context Larian Studios has private company control rather than a verified worker/user democratic structure. [1]
  • context Larian Studios publishes or sells recognized board or video games with real play, craft, or hobby value. [2]
  • context Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits. [3]
Labor Sovereignty
?
Worker power: coercive conditions at 0, co-determination or ownership at 7. Employee dissatisfaction matters only when source-backed evidence shows concrete limits on worker agency, such as coercive scheduling, retaliation, wage theft, harassment, unsafe conditions, suppression of worker voice, or extreme turnover.
5 / 7

Larian Studios has private company control rather than a verified worker/user democratic structure.

Calibration notes

Comparative anchor: Board-game and good-video-game follow-up; compare against The Game Crafter, Stonemaier, Leder, Supergiant, Larian, major publishers, and Asmodee-owned studios.

Uncertainty
  • Focused follow-up; later review should add more labor, supply-chain, financial, and player-community evidence.
Linked evidence
  • context Larian Studios has private company control rather than a verified worker/user democratic structure. [1]
  • context Larian Studios publishes or sells recognized board or video games with real play, craft, or hobby value. [2]
  • context Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits. [3]
Solidarity with the Unemployed
?
Treatment of exits and nonworkers, including severance, redeployment, and non-competes.
5 / 7

Larian Studios has private company control rather than a verified worker/user democratic structure.

Calibration notes

Comparative anchor: Board-game and good-video-game follow-up; compare against The Game Crafter, Stonemaier, Leder, Supergiant, Larian, major publishers, and Asmodee-owned studios.

Uncertainty
  • Focused follow-up; later review should add more labor, supply-chain, financial, and player-community evidence.
Linked evidence
  • context Larian Studios has private company control rather than a verified worker/user democratic structure. [1]
  • context Larian Studios publishes or sells recognized board or video games with real play, craft, or hobby value. [2]
  • context Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits. [3]
Loss-Bearing Fidelity
?
Willingness to absorb costs to preserve values, workers, users, and public obligations.
6 / 7

Larian Studios has private company control rather than a verified worker/user democratic structure.

Calibration notes

Comparative anchor: Board-game and good-video-game follow-up; compare against The Game Crafter, Stonemaier, Leder, Supergiant, Larian, major publishers, and Asmodee-owned studios.

Uncertainty
  • Focused follow-up; later review should add more labor, supply-chain, financial, and player-community evidence.
Linked evidence
  • context Larian Studios has private company control rather than a verified worker/user democratic structure. [1]
  • context Larian Studios publishes or sells recognized board or video games with real play, craft, or hobby value. [2]
  • context Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits. [3]
Market Conduct
?
Pricing fairness, switching costs, lock-in, and rent extraction.
5 / 5

Larian Studios has private company control rather than a verified worker/user democratic structure.

Calibration notes

Comparative anchor: Board-game and good-video-game follow-up; compare against The Game Crafter, Stonemaier, Leder, Supergiant, Larian, major publishers, and Asmodee-owned studios.

Uncertainty
  • Focused follow-up; later review should add more labor, supply-chain, financial, and player-community evidence.
Linked evidence
  • context Larian Studios has private company control rather than a verified worker/user democratic structure. [1]
  • context Larian Studios publishes or sells recognized board or video games with real play, craft, or hobby value. [2]
  • context Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits. [3]
Product Integrity
?
Preservation of quality rather than degradation for monetization.
5 / 5

Larian Studios publishes or sells recognized board or video games with real play, craft, or hobby value.

Calibration notes

Comparative anchor: Board-game and good-video-game follow-up; compare against The Game Crafter, Stonemaier, Leder, Supergiant, Larian, major publishers, and Asmodee-owned studios.

Uncertainty
  • Focused follow-up; later review should add more labor, supply-chain, financial, and player-community evidence.
Linked evidence
  • context Larian Studios has private company control rather than a verified worker/user democratic structure. [1]
  • Larian Studios publishes or sells recognized board or video games with real play, craft, or hobby value. [2]
  • context Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits. [3]
Scale Integrity
?
Whether growth improves or degrades fairness and accountability.
5 / 5

Larian Studios has private company control rather than a verified worker/user democratic structure.

Calibration notes

Comparative anchor: Board-game and good-video-game follow-up; compare against The Game Crafter, Stonemaier, Leder, Supergiant, Larian, major publishers, and Asmodee-owned studios.

Uncertainty
  • Focused follow-up; later review should add more labor, supply-chain, financial, and player-community evidence.
Linked evidence
  • context Larian Studios has private company control rather than a verified worker/user democratic structure. [1]
  • context Larian Studios publishes or sells recognized board or video games with real play, craft, or hobby value. [2]
  • context Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits. [3]

Penalties

Penalty Applied Why this penalty
Ecological Harm
?
Footprint, trajectory, irreversibility, culpability, and scale, including whether ecological harm is central to the model and continued after credible notice. Range: -30 to 0.
-1

Larian sells primarily digital premium games with lower material throughput than physical game publishers; the small ecological penalty reflects ordinary digital infrastructure and large-studio production impacts.

Calibration notes

Comparative anchor: Board-game and good-video-game follow-up; compare against The Game Crafter, Stonemaier, Leder, Supergiant, Larian, major publishers, and Asmodee-owned studios.

Uncertainty
  • Focused follow-up; later review should add more labor, supply-chain, financial, and player-community evidence.
Linked evidence
  • Larian sells primarily digital premium games with lower material throughput than physical game publishers; the small ecological penalty reflects ordinary digital infrastructure and large-studio production impacts. [6]
Youth Capture
?
Manipulative youth-directed marketing, youth-data or attention monetization, collectible/add-on traps, parasocial or identity capture, surprise mechanics, or treating young people as lower-disclosure consumers. Making useful toys or welcoming children is not itself penalized. Range: -5 to 0.
-1

Larian sells premium RPGs without a youth-targeted free-to-play, loot-box, or child-attention extraction model; the small penalty reflects ordinary youth-accessible fandom rather than direct youth capture.

Calibration notes

Comparative anchor: Board-game and good-video-game follow-up; compare against The Game Crafter, Stonemaier, Leder, Supergiant, Larian, major publishers, and Asmodee-owned studios.

Uncertainty
  • Focused follow-up; later review should add more labor, supply-chain, financial, and player-community evidence.
Linked evidence
  • Larian sells premium RPGs without a youth-targeted free-to-play, loot-box, or child-attention extraction model; the small penalty reflects ordinary youth-accessible fandom rather than direct youth capture. [7]
Identity Capture
?
Customer pressure, employee pressure, and pervasive identity saturation. Range: -3 to 0.
-1

Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits.

Calibration notes

Comparative anchor: Board-game and good-video-game follow-up; compare against The Game Crafter, Stonemaier, Leder, Supergiant, Larian, major publishers, and Asmodee-owned studios.

Uncertainty
  • Focused follow-up; later review should add more labor, supply-chain, financial, and player-community evidence.
Linked evidence
  • Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits. [8]
Ideological Disavowal
?
Concealed ideology presented as neutrality, expertise, professional necessity, public-service administration, market inevitability, or non-ideological common sense while exercising power. Range: -3 to 0.
-1

Larian Studios's public framing is assessed as ideological-disavowal evidence because Larian Studios shows bounded neutrality theater: some contested choices are softened through expertise,…

Calibration notes

Comparative anchor: Ideological Disavowal 0 to -3 recalibration: 0 for explicit standpoint or no penalty-level neutrality theater; -1 for bounded softening of contested choices; -2 for strong neutrality theater by a powerful institution; -3 for major gatekeeping or coercive power presented as neutral, necessary, objective, or non-ideological.

Uncertainty
  • This recalibration uses public self-presentation and profile evidence; later review should add direct language-analysis evidence for high-impact institutions.
Linked evidence
  • Larian Studios's public framing is assessed as ideological-disavowal evidence because Larian Studios shows bounded neutrality theater: some contested choices are softened through expertise, public-interest, professional, market, safety, or institutional language, but the record does not show dominant concealment of standpoint. [9]

Bonus Credits

Bonus Credit Why this credit
Good Deal
?
Credit for unusually fair value: durable quality, fair pricing, low lock-in, and clear customer surplus.
3 / 3

Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits.

Calibration notes

Comparative anchor: Board-game and good-video-game follow-up; compare against The Game Crafter, Stonemaier, Leder, Supergiant, Larian, major publishers, and Asmodee-owned studios.

Uncertainty
  • Focused follow-up; later review should add more labor, supply-chain, financial, and player-community evidence.
Linked evidence
  • Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits. [4]
Cost Transparency
?
Credit for clear posted prices, all-in fees, unit costs, public rate cards, margin/cost visibility, or surplus-allocation transparency, especially in markets where opaque quotes, hidden fees, or individualized pricing are normal.
1 / 3

Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits.

Calibration notes

Comparative anchor: Board-game and good-video-game follow-up; compare against The Game Crafter, Stonemaier, Leder, Supergiant, Larian, major publishers, and Asmodee-owned studios.

Uncertainty
  • Focused follow-up; later review should add more labor, supply-chain, financial, and player-community evidence.
Linked evidence
  • Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits. [5]

Confidence Basis

Confidence Basis

Confidence is computed from the evidence trail and review state, not typed into the profile by hand.

Medium 67/100

9 verified linked claims 8 direct axis claims 0 disputed claims 8/15 components covered

This confidence label measures the source-backed evidence trail. AI-scaffolded scores remain tentative until human review.

Claim confidence 13/20

9 verified linked claims

Source quality 10/18

Best source per verified claim, weighted by institutional reliability

Direct axis-specific claims 9/18

8 direct claims across 15 active components

Dispute load 12/12

0 disputed claims on this entity

Recency 10/10

Newest accepted timestamp: May 13, 2026

Reviewer status 7/12

Human-reviewed components score higher than AI scaffolding

Component coverage 5/10

8/15 evidence-bearing components have direct support

Evidence State

Evidence State

Profile stateAI draft / human-pending
VerificationUnverified
ConfidenceMedium confidence (AI)
ThoroughnessDeveloped (AI)
Correction routeUse “Challenge this rating” for factual errors, missing counterevidence, source problems, or calculation mistakes.
Company responseCompany representatives can submit source-backed corrections; payment never changes scores or reviewer authority.

Claims and Sources

Claims are the evidence record. Each claim needs a source link, axis category, status, confidence level, and timestamp before it can support a score.

* Tentative scaffolding score. Not human-checked or final.
1Larian Studios has private company control rather than a verified worker/user democratic structure.

Ownership Verified Medium confidence AI-generated / human-pending

AI scaffold

2Larian Studios publishes or sells recognized board or video games with real play, craft, or hobby value.

Product Integrity Verified Medium confidence AI-generated / human-pending

AI scaffold

3Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits.

Calculation Verified Medium confidence AI-generated / human-pending

AI scaffold

4Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits.

Good Deal Verified Medium confidence AI-generated / human-pending

AI scaffold

5Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits.

Cost Transparency Verified Medium confidence AI-generated / human-pending

AI scaffold

6Larian sells primarily digital premium games with lower material throughput than physical game publishers; the small ecological penalty reflects ordinary digital infrastructure and large-studio production impacts.

Ecological Harm Verified Medium confidence AI-generated / human-pending

AI scaffold

7Larian sells premium RPGs without a youth-targeted free-to-play, loot-box, or child-attention extraction model; the small penalty reflects ordinary youth-accessible fandom rather than direct youth capture.

Youth Capture Verified Medium confidence AI-generated / human-pending

AI scaffold

8Larian is a B-level video-game company: high product integrity and resistance to extractive live-service monetization, but private control and large studio hierarchy remain limits.

Identity Capture Verified Medium confidence AI-generated / human-pending

AI scaffold

9Larian Studios's public framing is assessed as ideological-disavowal evidence because Larian Studios shows bounded neutrality theater: some contested choices are softened through expertise, public-interest, professional, market, safety, or institutional language, but the record does not show dominant concealment of standpoint.

Ideological Disavowal Verified Medium confidence AI-generated / human-pending

AI scaffold

Alternatives

Competitors

Help Improve This Profile

Submit source-backed evidence or challenge a specific claim, source, axis value, or calculation below.

How This Page Is Maintained

Evidence comes in through contributors, is checked by verifiers, and is synthesized by reviewers. Founder authority remains narrow and visible; scores recalculate when verified claims or the rubric change.

Civic Note

Incorporation, limited liability, market access, and other institutional privileges are public grants. Good Companies Directory treats those privileges as conditional on accountability to workers, users, communities, and the public.

Submit evidence for Larian Studios Add one source-backed fact for review.

Challenge this rating Point to a specific score, claim, source, or calculation problem.

Audit Log

Recent public changes for this company or group. The full audit log is part of the Transparency record.

No company-specific audit entries have been published yet.

View Full Audit Log