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Entertainment industry.
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| No special badge | No vegan or vegetarian badge | Aardman Animations | An employee-owned animation studio producing film, television, and commercial work, with creative craft, trust ownership, and media-labor constraints. Aardman Animations lands in the middle because ownership is comparatively aligned and the model leaves more value with stakeholders, but person-dependent governance prevents a stronger rating. | employee-owned animation studio | Medium confidence (AI) | Not separately reviewed. | Partial (AI) | 7 | 5 | 6 | 5 | 4 | 5 | 4 | 5 | 4 | 0 | 0 | 0 | 0 | 0 | -5 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||
| G | No vegan or vegetarian badge | Activision Blizzard | A major video-game publisher behind Call of Duty, World of Warcraft, Diablo, Overwatch, Candy Crush, and other franchises, now owned by Microsoft. Activision Blizzard remains weak because of documented human harm, youth capture, and identity capture, even where the product or service has practical value. | major video-game publisher subsidiary | Medium confidence (AI) | Microsoft | Policy-capture concerns; see Policy Capture. | Developed (AI) | 1 | 1 | 3 | 1 | 2 | 1 | 2 | 3 | 2 | 0 | 0 | 0 | 1 | 0 | 0 | -4 | 0 | 0 | -4 | 0 | 0 | None found0 | 0 | -4 | 0 | 0 | 0 | 0 | 0 | -3 | 0 | -1 | ||||
| No special badge | No vegan or vegetarian badge | Adora Dolls | A doll company selling baby dolls, toddler dolls, plush dolls, accessories, and washable or safety-tested play dolls for children. Adora has ordinary nurturing-play value, but the profile remains limited by private governance, youth marketing, accessory retail, vinyl/plastic exposure, and sparse public institutional information. | baby doll and play doll company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 3 | 3 | 4 | 3 | 3 | 3 | 3 | 4 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | Limited-1 | 0 | -1 | 0 | 0 | 0 | 0 | -2 | -1 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | American Girl | A Mattel-owned premium doll, book, accessory, and experiential retail brand centered on 18-inch dolls, historical characters, modern character lines, rewards marketing, stores, doll care, and girl-directed storytelling. American Girl has real literary, repair, and play value, but it remains materially weaker than the best doll alternatives because that value is enclosed in shareholder ownership, premium upsell, youth identity capture, plastic/vinyl goods, past lead-related branded jewelry recalls, and parent-company control. | Mattel-owned doll and children’s publishing brand | Medium confidence (AI) | Mattel | Not separately reviewed. | Developed (AI) | 2 | 2 | 2 | 3 | 3 | 4 | 1 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -2 | 0 | 0 | 0 | Material-2 | 0 | -4 | 0 | 0 | 0 | 0 | -2 | -3 | 0 | -1 | ||||
| No special badge | No vegan or vegetarian badge | Asmodee | A large board-game publisher and distributor behind brands and studios including Catan distribution, Ticket to Ride, Dobble/Spot It!, and many acquired tabletop publishers. Asmodee remains weak because of ecological harm, identity capture, and ideological disavowal, even where the product or service has practical value. | board-game publisher and distributor | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 2 | 4 | 3 | 3 | 3 | 2 | 4 | 2 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Audacy | A private audio company operating radio stations, podcasts, sports audio, digital listening products, and live events. Audacy provides useful free audio access, but bankruptcy-restructured ownership, advertising dependence, listener tracking, and platform-style aggregation keep it structurally weak. | private radio, podcast, and audio company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 1 | 1 | 2 | 1 | 2 | 1 | 2 | 3 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -1 | 0 | 0 | 0 | 0 | -2 | -2 | -3 | -1 | |||||
| No special badge | No vegan or vegetarian badge | AXS / AEG | An AEG-owned ticketing and data platform for concerts, sports, venues, and live entertainment. AXS scores low because venue-linked ticketing, resale markets, fees, and fan data give eventgoers little bargaining power when the artist or venue is locked to the platform. | AEG-owned live-event ticketing platform | Medium confidence (AI) | Anschutz Entertainment Group (AEG) | Policy-capture concerns; see Policy Capture. | Developed (AI) | 1 | 1 | 2 | 2 | 2 | 2 | 1 | 3 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -2 | 0 | 0 | None found0 | 0 | 0 | -2 | 0 | 0 | 0 | -2 | -2 | -2 | -1 | ||||
| No special badge | No vegan or vegetarian badge | Battat / Our Generation | A private Canadian toy company whose Our Generation line sells 18-inch dolls, books, outfits, accessories, seasonal playsets, and surprise/keepsake products through major retail, especially Target. Battat remains above American Girl because it is private and lower-priced, but it stays below the strongest dollmakers because Our Generation relies on a large accessory ecosystem, youth-oriented surprise retail, limited repair evidence, product-safety opacity, and a broader Battat recall record outside the doll line. | private toy company and 18-inch doll brand | High confidence (AI) | Not separately reviewed. | Developed (AI) | 4 | 3 | 4 | 3 | 3 | 3 | 3 | 3 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | Material-2 | 0 | -3 | 0 | 0 | 0 | 0 | -2 | -1 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Blender Foundation | A public-benefit open-source foundation behind Blender, supporting a complete free 3D creation pipeline and creator infrastructure. Blender Foundation scores well because the model leaves more value with stakeholders and ownership is comparatively aligned, and no current penalty outweighs that structure. | public-benefit open-source foundation | Medium confidence (AI) | Not separately reviewed. | Partial (AI) | 7 | 6 | 9 | 5 | 4 | 6 | 5 | 5 | 5 | 2 | 1 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||
| No special badge | No vegan or vegetarian badge | BoardGameGeek | A long-running board-game database, forum, marketplace, and community reference site for tabletop games and players. BoardGameGeek lands in the middle because the model leaves more value with stakeholders and the institution is less hostile to people with weak bargaining power, but identity capture and ideological disavowal prevent a stronger rating. | board-game community platform | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 4 | 4 | 7 | 4 | 5 | 5 | 4 | 5 | 5 | 1 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Build-A-Bear Workshop | A public experiential toy retailer where customers build plush toys through stores, online sales, accessories, and licensed characters. Build-A-Bear Workshop remains weak because of youth capture, ecological harm, and identity capture, even where the product or service has practical value. | public toy retailer | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 2 | 4 | 3 | 3 | 3 | 3 | 4 | 3 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | -2 | 0 | 0 | 0 | None found0 | 0 | -4 | 0 | 0 | 0 | 0 | 0 | -2 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | CD Projekt | A public Polish game company behind The Witcher, Cyberpunk 2077, CD Projekt Red, and the GOG game storefront. CD Projekt remains weak because of documented human harm, identity capture, and ideological disavowal, even where the product or service has practical value. | public video-game publisher and retailer | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 2 | 5 | 3 | 3 | 3 | 4 | 4 | 3 | 0 | 0 | 1 | 2 | 0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Cephalofair Games | An independent board-game publisher known for Gloomhaven, Frosthaven, and large-box cooperative campaign games. Cephalofair Games lands in the middle because the model leaves more value with stakeholders and the product or service has real integrity and practical value, but ecological harm and identity capture prevent a stronger rating. | independent board-game publisher | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 4 | 4 | 6 | 4 | 4 | 5 | 4 | 5 | 4 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | -2 | 0 | 0 | 0 | None found0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | CMON | A public tabletop publisher known for miniatures-heavy board games, Kickstarter campaigns, Zombicide, Marvel Zombies, and licensed hobby products. CMON remains weak because of ecological harm, identity capture, and ideological disavowal, even where the product or service has practical value. | public board-game and miniatures publisher | Medium confidence (AI) | Not separately reviewed. | Extensive (AI) | 2 | 2 | 4 | 3 | 2 | 3 | 2 | 4 | 2 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 0 | -3 | 0 | 0 | 0 | Limited-1 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | -3 | 0 | -1 | |||||
| b | No vegan or vegetarian badge | ConcernedApe | The independent creator/publisher identity of Eric Barone, known for Stardew Valley and long-running low-extraction support for the game. ConcernedApe scores well because the model leaves more value with stakeholders and it bears more of the costs created by its work, though person-dependent governance and ecological harm still limits the evaluation. | independent game developer and publisher | Medium confidence (AI) | Not separately reviewed. | Extensive (AI) | 6 | 5 | 8 | 6 | 5 | 7 | 5 | 5 | 5 | 1 | 0 | 3 | 1 | 0 | -5 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Cumulus Media | A public audio company operating local radio stations, Westwood One, syndicated sports/news/talk programming, and podcast products. Cumulus preserves some local and national audio access, but shareholder governance, debt pressure, advertising economics, and listener-data practices keep the score low. | public radio and audio company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 1 | 1 | 2 | 1 | 2 | 1 | 2 | 3 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -1 | 0 | 0 | 0 | 0 | -2 | -2 | -2 | -1 | |||||
| b | No vegan or vegetarian badge | Czech Games Edition | A Czech independent publisher of board and digital games including Codenames, Galaxy Trucker, Through the Ages, and Alchemists. Czech Games Edition lands in the middle because the model leaves more value with stakeholders and the product or service has real integrity and practical value, but ecological harm and identity capture prevent a stronger rating. | independent board-game publisher | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 4 | 4 | 6 | 4 | 4 | 5 | 4 | 5 | 4 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | DICE | A private mobile-first ticketing platform emphasizing transparent pricing, waitlists, and anti-scalping features for concerts, clubs, and cultural events. DICE scores above larger ticketing gatekeepers because the product is more fan-oriented, but app dependence, private ownership, and data capture keep it qualified. | private fan-oriented mobile ticketing platform | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 2 | 5 | 3 | 3 | 4 | 4 | 4 | 3 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | -1 | 0 | 0 | 0 | -2 | -1 | -1 | 0 | |||||
| GL | No vegan or vegetarian badge | Disney | A public media, parks, streaming, and entertainment company built around centralized IP ownership, franchise control, labor scale, and experience monetization. Disney remains weak because of youth capture, ecological harm, and ideological disavowal, even where the product or service has practical value. | public company | High confidence (AI) | Severe policy-capture record; see Policy Capture. | Developed (AI) | 1 | 1 | 3 | 3 | 2 | 2 | 3 | 4 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -2 | -11 | 0 | 0 | None found0 | 0 | -4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -2 | |||||
| No special badge | No vegan or vegetarian badge | Electronic Arts | A public video-game publisher behind EA Sports, The Sims, Battlefield, Apex Legends, and other large game franchises and live-service products. Electronic Arts remains weak because of youth capture, identity capture, and documented human harm, even where the product or service has practical value. | public video-game publisher | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 2 | 3 | 3 | 2 | 2 | 1 | 3 | 2 | 0 | 0 | 0 | 2 | 0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | -5 | 0 | 0 | 0 | 0 | 0 | -3 | 0 | -1 | |||||
| G | No vegan or vegetarian badge | Epic Games | A private game and platform company behind Fortnite, Unreal Engine, Epic Games Store, Rocket League, and creator-economy tools. Epic Games remains weak because of youth capture, surveillance capture, and documented human harm, even where the product or service has practical value. | private video-game and platform company | Medium confidence (AI) | Policy-capture concerns; see Policy Capture. | Extensive (AI) | 2 | 2 | 3 | 3 | 3 | 2 | 1 | 3 | 2 | 1 | 0 | 0 | 1 | 0 | 0 | -3 | 0 | 0 | -7 | 0 | 0 | None found0 | 0 | -5 | 0 | 0 | 0 | 0 | -2 | -3 | -4 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Eventbrite | A public self-service ticketing and event-management platform used by organizers of classes, concerts, parties, conferences, and community events. Eventbrite scores in the low middle because it democratizes event publishing compared with venue-locked ticketing, but public-company fees, fraud risk, and data capture limit the benefit. | public self-service event ticketing platform | High confidence (AI) | Not separately reviewed. | Developed (AI) | 1 | 1 | 4 | 2 | 3 | 3 | 3 | 4 | 3 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | -1 | 0 | 0 | 0 | -2 | -1 | -2 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Fantasy Flight Games | A major tabletop publisher behind Arkham Horror, Twilight Imperium, Star Wars games, Marvel Champions, and living-card-game systems, owned through Asmodee. Fantasy Flight Games remains weak because of identity capture, ecological harm, and ideological disavowal, even where the product or service has practical value. | board and card game publisher | Medium confidence (AI) | Asmodee | Not separately reviewed. | Developed (AI) | 2 | 2 | 4 | 3 | 3 | 3 | 2 | 5 | 3 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | -2 | 0 | 0 | 0 | None found0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | -3 | 0 | -1 | ||||
| No special badge | No vegan or vegetarian badge | Fubo | A public live-TV streaming company selling sports-heavy channel bundles, subscriptions, advertising, and streaming-TV access. Fubo is useful for cable replacement and live sports, but high monthly subscription capture, sports identity pressure, cancellation/price complexity, advertising data, and VPPA-related privacy litigation keep it low. | public live-TV streaming company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -1 | -3 | 0 | 0 | 0 | -2 | -2 | -4 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Funko | A public collectibles company known for Pop! vinyl figures, licensed fandom goods, Loungefly products, and collectible drops. Funko remains weak because of ecological harm, identity capture, and youth capture, even where it still has some practical value. | public collectibles company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 2 | 3 | 2 | 2 | 2 | 2 | 2 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | -4 | 0 | 0 | 0 | Limited-1 | 0 | -2 | 0 | 0 | 0 | 0 | 0 | -3 | 0 | -1 | |||||
| b | No vegan or vegetarian badge | Future Club | An employee-owned cooperative game development studio formed by veteran developers, with cooperative ownership and creative production work. Future Club scores well because ownership is comparatively aligned and governance has stronger accountability than peers, and no current penalty outweighs that structure. | employee-owned cooperative game studio | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 10 | 9 | 8 | 7 | 5 | 6 | 4 | 5 | 4 | 2 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||
| No special badge | No vegan or vegetarian badge | Games Workshop | A public tabletop miniatures and game company behind Warhammer, Citadel miniatures, paints, stores, books, licensing, and organized hobby ecosystems. Games Workshop remains weak because of identity capture, ecological harm, and youth capture, even where the product or service has practical value. | public tabletop miniatures company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 2 | 4 | 3 | 3 | 3 | 2 | 5 | 3 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | -2 | 0 | 0 | 0 | Limited-1 | 0 | -2 | 0 | 0 | 0 | 0 | 0 | -3 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | GameStop | A public specialty retailer selling video games, hardware, collectibles, trading cards, used games, and gaming accessories through stores and online channels. GameStop remains weak because of identity capture, youth capture, and ecological harm, even where the product or service has practical value. | public video-game retailer | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 2 | 3 | 2 | 3 | 2 | 2 | 3 | 2 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -2 | 0 | 0 | 0 | 0 | 0 | -2 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | GOG | An independent PC game storefront known for DRM-free game sales, preservation-oriented releases, and a smaller alternative to dominant platform stores. GOG improved structurally after leaving CD Projekt ownership, but it remains privately controlled and still has ordinary storefront platform power. | independent digital PC game storefront | Medium confidence (AI) | Michał Kiciński / GOG holding | Not separately reviewed. | Developed (AI) | 2 | 2 | 6 | 4 | 4 | 5 | 5 | 5 | 4 | 1 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | ||||
| No special badge | No vegan or vegetarian badge | Green Toys | A California toy company making simple children’s toys from recycled plastic milk jugs with minimal packaging and durable designs. Green Toys scores well because the model leaves more value with stakeholders and it bears more of the costs created by its work, though ideological disavowal still limits the evaluation. | sustainable toy company | Medium confidence (AI) | Not separately reviewed. | Partial (AI) | 5 | 5 | 7 | 4 | 5 | 6 | 4 | 5 | 5 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Götz Dolls | A German doll manufacturer selling baby dolls, standing dolls, doll fashion, accessories, doll care, and long-running Götz play lines with published EN71, AZO-free, phthalate-free, durability, washable-care, and repair evidence. Götz now sits with the strongest non-small-business doll alternatives because product quality and repairability are unusually well evidenced, while private governance, vinyl/plastic exposure, geographic repair limits, and limited supply-chain transparency keep it below Maplelea-style small-business transparency. | German doll manufacturer | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 4 | 3 | 5 | 3 | 3 | 6 | 4 | 5 | 4 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | -2 | 0 | 0 | 0 | |||||
| No special badge | No vegan or vegetarian badge | HABA | A German family-owned toy and game company known for wooden toys, children’s board games, and educational play products. HABA lands in the middle because the model leaves more value with stakeholders and the product or service has real integrity and practical value, but ecological harm and ideological disavowal prevent a stronger rating. | family-owned toy company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 4 | 3 | 6 | 4 | 4 | 5 | 4 | 5 | 4 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Hachette Boardgames | A board-game publishing and distribution group within Hachette/Lagardère, associated with studios and labels across hobby and family games. Hachette Boardgames remains weak because of ecological harm, identity capture, and ideological disavowal, even where the product or service has practical value. | board-game publisher and distributor group | Medium confidence (AI) | Lagardère / Hachette Livre | Not separately reviewed. | Developed (AI) | 2 | 2 | 4 | 3 | 3 | 3 | 3 | 4 | 3 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | -1 | ||||
| G | No vegan or vegetarian badge | Hasbro | A public toy, board-game, and entertainment company behind brands including Transformers, Monopoly, Nerf, Play-Doh, Magic: The Gathering, and Dungeons & Dragons. Hasbro remains weak because of youth capture, ecological harm, and identity capture, even where the product or service has practical value. | public toy and game company | Medium confidence (AI) | Policy-capture concerns; see Policy Capture. | Extensive (AI) | 2 | 2 | 3 | 2 | 2 | 2 | 2 | 3 | 2 | 0 | 0 | 0 | 2 | 0 | 0 | -1 | 0 | -3 | -6 | 0 | 0 | Limited-1 | 0 | -3 | 0 | 0 | 0 | 0 | 0 | -2 | 0 | -1 | |||||
| G | No vegan or vegetarian badge | iHeartMedia | A public audio company operating iHeartRadio, broadcast radio stations, podcasts, live events, and advertising technology. iHeartMedia remains weak because broad free audio access is tied to listener profiling, market concentration, attention capture, advertising dependence, and material opacity. | public audio, radio, podcast, and advertising company | Medium confidence (AI) | Policy-capture concerns; see Policy Capture. | Developed (AI) | 1 | 1 | 2 | 1 | 2 | 1 | 2 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | -4 | 0 | 0 | None found0 | 0 | -2 | -1 | 0 | 0 | 0 | -2 | -2 | -4 | -1 | |||||
| No special badge | No vegan or vegetarian badge | itch.io | An independent digital marketplace for indie games, game jams, tools, assets, zines, and pay-what-you-want creator distribution. itch.io scores well because the model leaves more value with stakeholders and the institution is less hostile to people with weak bargaining power, though ideological disavowal still limits the evaluation. | independent game marketplace | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 5 | 5 | 7 | 5 | 5 | 5 | 5 | 5 | 5 | 2 | 0 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Jazwares | A private toy company known for Squishmallows, licensed plush, collectibles, costumes, and youth entertainment products. Jazwares remains weak because of youth capture, ecological harm, and material opacity, even where the product or service has practical value. | private toy company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 1 | 4 | 2 | 3 | 3 | 3 | 4 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -2 | 0 | 0 | 0 | None found0 | 0 | -3 | 0 | 0 | 0 | 0 | -2 | -1 | 0 | -1 | |||||
| b | No vegan or vegetarian badge | KO_OP | A Montreal worker-owned game studio known for Goodbye Volcano High and artist-run, cooperative game development. KO_OP scores well because ownership is comparatively aligned and governance has stronger accountability than peers, and no current penalty outweighs that structure. | worker-owned game studio | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 10 | 9 | 8 | 7 | 5 | 6 | 4 | 5 | 4 | 2 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||
| No special badge | No vegan or vegetarian badge | Larian Studios | An independent RPG studio known for Divinity: Original Sin and Baldur’s Gate 3, with large-scale premium games and unusually player-friendly product reputation. Larian Studios scores well because the model leaves more value with stakeholders and it bears more of the costs created by its work, though ecological harm and identity capture still limits the evaluation. | independent video-game studio | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 5 | 4 | 7 | 5 | 5 | 6 | 5 | 5 | 5 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Leder Games | An independent board-game publisher known for Root, Oath, Fort, Vast, Ahoy, and Arcs, with a focus on durable asymmetric games. Leder Games scores well because the model leaves more value with stakeholders and the institution is less hostile to people with weak bargaining power, though ecological harm and ideological disavowal still limits the evaluation. | independent board-game publisher | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 4 | 5 | 7 | 5 | 5 | 5 | 4 | 5 | 5 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Live Nation / Ticketmaster | A public live-entertainment and ticketing company selling concert promotion, venue, and ticketing services, sued by DOJ over alleged monopoly power. Live Nation / Ticketmaster remains weak because of documented human harm, material opacity, and ideological disavowal, even where it still has some practical value. | live entertainment and ticketing company | Medium confidence (AI) | Not separately reviewed. | Partial (AI) | 1 | 1 | 1 | 2 | 1 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | -5 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | -4 | 0 | -2 | 0 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Lottie Dolls / Arklu | A small doll company founded to make Lottie Dolls as a more childlike alternative to conventional fashion dolls, with stated research before launch, self-funding to resist retailer pressure, safety-testing claims, and a record of child-respecting product design. Lottie remains above most doll brands because the design directly resists body-image and identity-capture harms, though private governance, manufactured goods, and limited worker/customer control keep it below cooperative or deeply accountable institutions. | research-informed doll company | Medium confidence (AI) | Not separately reviewed. | Extensive (AI) | 4 | 4 | 7 | 4 | 5 | 6 | 4 | 5 | 4 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | -2 | 0 | 0 | 0 | |||||
| No special badge | No vegan or vegetarian badge | Madame Alexander Doll Company | A legacy doll company selling baby dolls, play dolls, collectible dolls, accessories, and character-oriented products under a century-old American doll brand. Madame Alexander earns product-credit for durability and dollmaking continuity, but the evaluation is limited by private governance, collectible identity capture, youth marketing, vinyl/plastic goods, and sparse public accountability. | legacy doll company | High confidence (AI) | Not separately reviewed. | Developed (AI) | 3 | 3 | 4 | 3 | 3 | 3 | 3 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | Limited-1 | 0 | 0 | 0 | 0 | 0 | 0 | -2 | -1 | 0 | -1 | |||||
| b | No vegan or vegetarian badge | Maplelea Girls | A small independent Canadian doll company selling Maplelea Girls, Maplelea&ME dolls, bilingual story journals, outfits, and Canadian-story play products. Maplelea now scores meaningfully above conventional doll retailers because the evidence shows founder ownership, direct pricing, unusually detailed quality and safety commitments, Canadian design/customer-service work, and educational product value, while still retaining private governance, premium accessory retail, plastic/vinyl exposure, and limited supplier transparency. | Canadian 18-inch doll company | Medium confidence (AI) | Not separately reviewed. | Extensive (AI) | 5 | 4 | 6 | 4 | 4 | 6 | 5 | 5 | 5 | 0 | 0 | 3 | 3 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | Limited-1 | 0 | -1 | 0 | 0 | 0 | 0 | -2 | -1 | 0 | 0 | |||||
| No special badge | No vegan or vegetarian badge | Mattel | A public global toy company behind Barbie, Hot Wheels, Fisher-Price, American Girl, UNO, and other major youth brands. Mattel remains weak because of youth capture, ecological harm, and identity capture, even where the product or service has practical value. | public toy company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 2 | 4 | 3 | 3 | 3 | 3 | 4 | 3 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | -3 | 0 | 0 | 0 | Limited-1 | 0 | -3 | 0 | 0 | 0 | 0 | 0 | -2 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Means Interactive | A cooperative game publishing and development division of Means Media focused on post-capitalist and leftist games. Means Interactive scores well because ownership is comparatively aligned and governance has stronger accountability than peers, though identity capture still limits the evaluation. | cooperative game publisher | Medium confidence (AI) | Means Media | Not separately reviewed. | Developed (AI) | 10 | 9 | 8 | 7 | 5 | 6 | 4 | 5 | 3 | 2 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | ||||
| No special badge | No vegan or vegetarian badge | Melissa & Doug | A toy brand known for preschool, wooden, pretend-play, puzzle, and developmental toys, now owned by Spin Master. Melissa & Doug remains weak because of youth capture, ecological harm, and ideological disavowal, even where the product or service has practical value. | toy company brand | Medium confidence (AI) | Spin Master | Not separately reviewed. | Developed (AI) | 2 | 2 | 5 | 3 | 4 | 4 | 4 | 5 | 4 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | ||||
| No special badge | No vegan or vegetarian badge | MGA Entertainment | A privately held toy company behind L.O.L. Surprise!, Bratz, Little Tikes, Rainbow High, and other youth-focused brands. MGA Entertainment remains weak because of youth capture, ecological harm, and identity capture, even where the product or service has practical value. | private toy company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 1 | 3 | 2 | 2 | 2 | 2 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -2 | 0 | 0 | 0 | Limited-1 | 0 | -4 | 0 | 0 | 0 | 0 | -2 | -2 | 0 | -1 | |||||
| b | No vegan or vegetarian badge | Michał Kiciński / GOG holding | A founder-owner control structure for GOG after Michał Kiciński acquired the DRM-free game storefront from CD PROJEKT. The ownership is mission-aligned compared with ordinary platform consolidation, but it still depends on one living owner rather than durable democratic control. | individual owner and private holding structure | High confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 2 | 5 | 2 | 3 | 4 | 4 | 5 | 4 | 0 | 0 | 1 | 0 | 0 | -5 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | |||||
| No special badge | No vegan or vegetarian badge | Miniland Educational | A Spanish educational-toy company selling anatomically correct diverse dolls and classroom-oriented social-emotional learning toys. Miniland scores above ordinary doll companies because direct evidence ties the dolls to inclusion, empathy, classroom use, European manufacture, and safety standards, while private ownership, institutional sales, soft-vinyl materials, and limited public governance keep the rating bounded. | educational doll and toy company | Medium confidence (AI) | Not separately reviewed. | Extensive (AI) | 4 | 4 | 6 | 3 | 4 | 4 | 4 | 5 | 4 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | Limited-1 | 0 | 0 | 0 | 0 | 0 | 0 | -2 | 0 | 0 | 0 | |||||
| No special badge | No vegan or vegetarian badge | Motion Twin | A French worker cooperative game studio known for Dead Cells and Windblown, organized without hierarchy and with collective project control. Motion Twin scores well because ownership is comparatively aligned and governance has stronger accountability than peers, and no current penalty outweighs that structure. | worker cooperative game studio | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 10 | 9 | 8 | 7 | 5 | 6 | 4 | 5 | 4 | 2 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||
| No special badge | No vegan or vegetarian badge | Netflix | A public streaming-entertainment company competing with Disney, Amazon, Hulu, Max, YouTube, and other media platforms. Netflix offers real entertainment value but is still a shareholder-governed attention platform with subscription capture, viewer-data collection, and labor-power concerns exposed by the streaming-era writers and actors disputes. | public company | Medium confidence (AI) | Policy-capture concerns; see Policy Capture. | Developed (AI) | 2 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -3 | 0 | 0 | None found0 | 0 | -1 | -3 | 0 | 0 | 0 | 0 | 0 | -3 | 0 | |||||
| No special badge | No vegan or vegetarian badge | Nintendo | A public video-game hardware, software, and IP company with strong product craft, shareholder control, closed-platform lock-in, and aggressive enforcement against emulation, modding, and fan uses. Nintendo remains weak because of identity capture, ideological disavowal, and youth capture, even where the product or service has practical value. | public company | High confidence (AI) | Not separately reviewed. | Developed (AI) | 1 | 1 | 3 | 3 | 3 | 3 | 1 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | -1 | |||||
| b | No vegan or vegetarian badge | Noble Knight Games | An independent hobby retailer selling new, used, rare, and out-of-print board games, role-playing games, miniatures, and collectibles online and in-store. Noble Knight Games lands in the middle because the model leaves more value with stakeholders and the product or service has real integrity and practical value, but identity capture and ideological disavowal prevent a stronger rating. | independent game retailer | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 4 | 3 | 6 | 4 | 4 | 5 | 4 | 5 | 4 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Paola Reina | A Spanish doll company with decades of dollmaking, a broad doll catalog, phthalate-free soft PVC claims, and 100% Spain/Onil manufacturing for dolls, clothes, and accessories. Paola Reina now scores with the strongest craft-oriented dollmakers because domestic manufacturing and materials evidence are unusually concrete, while private governance, vinyl/plastic exposure, accessory retail, and limited labor/governance transparency still bound the rating. | Spanish doll manufacturer | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 4 | 3 | 5 | 4 | 3 | 5 | 4 | 5 | 4 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | -2 | 0 | 0 | 0 | |||||
| G | No vegan or vegetarian badge | Paramount Skydance | A public media company behind Paramount+, Pluto TV, CBS, Nickelodeon, MTV, BET, Comedy Central, Paramount Pictures, and related assets after the Skydance combination. Paramount Skydance produces real entertainment and news infrastructure, but conglomerate media power, youth brands, advertising, subscription churn, and attention capture keep it low. | public media and streaming company | Medium confidence (AI) | Policy-capture concerns; see Policy Capture. | Developed (AI) | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | -5 | 0 | 0 | None found0 | 0 | -3 | -3 | 0 | 0 | 0 | -2 | -3 | -3 | -1 | |||||
| No special badge | No vegan or vegetarian badge | PlanToys | A Thai toy company known for sustainable wooden toys using rubberwood, water-based dyes, and child-development-oriented designs. PlanToys scores well because the model leaves more value with stakeholders and it bears more of the costs created by its work, though ideological disavowal still limits the evaluation. | sustainable wooden toy company | Medium confidence (AI) | Not separately reviewed. | Partial (AI) | 5 | 5 | 7 | 4 | 5 | 6 | 4 | 5 | 5 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Plex | A private media platform combining personal media server tools, free ad-supported streaming, rentals, discovery, and paid Plex Pass features. Plex scores better than many streaming platforms because it supports personal media libraries and local control, but advertising, account dependence, metadata capture, and subscription features keep it below open or cooperative media infrastructure. | private media server and streaming platform | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 1 | 3 | 1 | 3 | 2 | 3 | 4 | 3 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -1 | -2 | 0 | 0 | 0 | -2 | -1 | -2 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Ravensburger | A German family-owned game and puzzle company known for puzzles, children’s games, board games, and the Disney Lorcana trading-card game. Ravensburger lands in the middle because the model leaves more value with stakeholders and the product or service has real integrity and practical value, but ecological harm and identity capture prevent a stronger rating. | family-owned puzzle and game company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 4 | 3 | 6 | 4 | 4 | 5 | 4 | 5 | 4 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Resonate | A platform cooperative music-streaming service structured around listener, artist, and worker ownership rather than investor-owned streaming economics. Resonate scores well because ownership is comparatively aligned and governance has stronger accountability than peers, and no current penalty outweighs that structure. | platform cooperative | Medium confidence (AI) | Not separately reviewed. | Partial (AI) | 8 | 7 | 7 | 5 | 4 | 5 | 4 | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||
| b | No vegan or vegetarian badge | Rio Grande Games | An independent board-game publisher and distributor associated with Dominion, Bohnanza, Race for the Galaxy, Concordia, and Eurogame publishing in English. Rio Grande Games remains weak because of ecological harm, identity capture, and ideological disavowal, even where the product or service has practical value. | independent board-game publisher | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 3 | 3 | 6 | 3 | 4 | 5 | 4 | 5 | 4 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Roblox | A public user-generated gaming platform heavily used by children and teens, combining games, avatars, creator tools, virtual currency, chat, and social features. Roblox scores low because of documented human harm, surveillance capture, and youth capture, with poor loss-bearing fidelity reinforcing the negative evaluation. | public youth gaming platform | Medium confidence (AI) | Not separately reviewed. | Extensive (AI) | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 2 | 1 | 0 | 0 | 0 | 2 | 0 | 0 | -8 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | -5 | 0 | 0 | 0 | 0 | -2 | -3 | -5 | -2 | |||||
| No special badge | No vegan or vegetarian badge | Roku | A public streaming platform company selling Roku devices, smart-TV operating-system placement, The Roku Channel, advertising, subscriptions, and streaming distribution. Roku provides useful low-cost streaming access, but its business depends heavily on advertising, viewing-data capture, home-screen leverage, and subscription intermediation. | public streaming platform and device company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 1 | 1 | 2 | 1 | 2 | 1 | 2 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -2 | -2 | 0 | 0 | 0 | -2 | -2 | -4 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Salem Media Group | A public media company operating Christian and conservative radio, digital media, newsletters, books, and event or subscription products. Salem is unusually explicit about its ideological market, which reduces ideological-disavowal concern, but its identity-saturated audience capture, shareholder structure, and commercial media model keep it low-scoring. | public Christian and conservative radio, publishing, and digital media company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | -1 | -1 | 0 | 0 | 0 | -2 | -3 | -1 | 0 | |||||
| No special badge | No vegan or vegetarian badge | Schleich | A private toy company known for animal, fantasy, and playset figurines sold through global toy retail. Schleich remains weak because of ecological harm, youth capture, and ideological disavowal, even where the product or service has practical value. | private toy figurine company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 3 | 2 | 5 | 3 | 4 | 4 | 4 | 5 | 4 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | -2 | 0 | 0 | 0 | Limited-1 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | SeatGeek | A private live-event ticketing marketplace and primary ticketing provider for teams, venues, and events. SeatGeek scores a little above the worst ticketing gatekeepers for clearer consumer tools, but it remains a private marketplace with fees, resale incentives, data capture, and event lock-in. | private live-event ticketing marketplace | High confidence (AI) | Not separately reviewed. | Developed (AI) | 1 | 1 | 3 | 2 | 2 | 3 | 2 | 4 | 4 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | -2 | 0 | 0 | 0 | -2 | -1 | -2 | -1 | |||||
| No special badge | No vegan or vegetarian badge | SEGA | A major Japanese video-game company and subsidiary of Sega Sammy, known for Sonic, Atlus, Total War, Like a Dragon, arcade history, and publishing operations. SEGA remains weak because of identity capture, youth capture, and ideological disavowal, even where the product or service has practical value. | video-game and entertainment company | Medium confidence (AI) | Sega Sammy Holdings | Not separately reviewed. | Developed (AI) | 2 | 2 | 4 | 3 | 3 | 3 | 3 | 4 | 3 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | -2 | 0 | 0 | 0 | 0 | 0 | -2 | 0 | -1 | ||||
| No special badge | No vegan or vegetarian badge | Sega Sammy Holdings | A Japanese public holding company spanning Sega games, entertainment, amusement, resorts, and pachinko/pachislot operations. Its creative products have real cultural value, but shareholder control, gambling-adjacent revenue, and youth-oriented entertainment keep the parent well below mission-locked alternatives. | public entertainment and pachinko holding company | High confidence (AI) | Not separately reviewed. | Developed (AI) | 1 | 1 | 2 | 1 | 2 | 2 | 3 | 4 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | -2 | -1 | 0 | 0 | 0 | 0 | -2 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | SiriusXM / Pandora | A public audio company operating SiriusXM satellite radio, Pandora, podcasts, and audio advertising. SiriusXM/Pandora provides useful music, talk, sports, and car-audio access, but cancellation friction, recurring subscription capture, targeted advertising, vehicle integration, and listening-data capture make it low-scoring. | public audio subscription and streaming company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -1 | -3 | 0 | 0 | 0 | -2 | -2 | -3 | -1 | |||||
| No special badge | No vegan or vegetarian badge | SoundCloud | A private music platform for creators, listeners, fan engagement, subscriptions, and artist services. SoundCloud scores above dominant streaming platforms on creator access and discovery value, but private platform control, recommendation/attention dynamics, subscriptions, and listener/creator data still limit it. | private music and creator platform | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 1 | 3 | 2 | 2 | 2 | 3 | 4 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -2 | -1 | 0 | 0 | 0 | -2 | -2 | -3 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Spin Master | A public toy, entertainment, and digital-games company behind PAW Patrol, Rubik’s Cube, Hatchimals, Kinetic Sand, and other children’s brands. Spin Master remains weak because of youth capture, ecological harm, and identity capture, even where the product or service has practical value. | public toy and entertainment company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 2 | 4 | 3 | 3 | 3 | 3 | 4 | 3 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | -2 | 0 | 0 | 0 | None found0 | 0 | -3 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | -1 | |||||
| GL | No vegan or vegetarian badge | Spotify | A public audio-streaming platform selling music, podcasts, audiobooks, ads, and subscriptions. Spotify is useful and widely used, but its platform power over artists, recurring subscription model, surveillance advertising, and royalty disputes make it a weak cultural-distribution institution. | public company | Medium confidence (AI) | Severe policy-capture record; see Policy Capture. | Developed (AI) | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -9 | 0 | 0 | None found0 | 0 | -2 | -2 | 0 | 0 | 0 | -2 | 0 | -3 | 0 | |||||
| No special badge | No vegan or vegetarian badge | Square Enix | A public Japanese game publisher behind Final Fantasy, Dragon Quest, Kingdom Hearts, NieR, and other RPG and entertainment franchises. Square Enix remains weak because of identity capture, youth capture, and ideological disavowal, even where the product or service has practical value. | public video-game publisher | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 2 | 4 | 3 | 3 | 3 | 3 | 4 | 3 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | -2 | 0 | 0 | 0 | 0 | 0 | -2 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Stocksy United | An artist-owned stock-media platform selling photography and video licenses, with member ownership, creator royalties, and AI-rights relevance. Stocksy United scores well because ownership is comparatively aligned and governance has stronger accountability than peers, and no current penalty outweighs that structure. | artist cooperative platform | High confidence (AI) | Not separately reviewed. | Partial (AI) | 9 | 8 | 8 | 6 | 5 | 6 | 4 | 5 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||
| No special badge | No vegan or vegetarian badge | Stonemaier Games | An independent board-game publisher known for Wingspan, Scythe, Viticulture, and other hobby games, with public stakeholder reports and direct community engagement. Stonemaier Games scores well because the model leaves more value with stakeholders and it bears more of the costs created by its work, though ecological harm and ideological disavowal still limits the evaluation. | independent board-game publisher | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 4 | 5 | 7 | 3 | 4 | 6 | 5 | 5 | 5 | 0 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Supergiant Games | An independent video-game studio known for Bastion, Transistor, Pyre, Hades, and Hades II, with a small-studio identity and high product craft. Supergiant Games scores well because the model leaves more value with stakeholders and it bears more of the costs created by its work, though ecological harm and identity capture still limits the evaluation. | independent video-game studio | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 5 | 5 | 7 | 5 | 5 | 6 | 5 | 5 | 5 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Take-Two Interactive | A public video-game publisher behind Rockstar Games, 2K, Grand Theft Auto, NBA 2K, Civilization, Zynga, and other major franchises. Take-Two Interactive remains weak because of youth capture, identity capture, and documented human harm, even where the product or service has practical value. | public video-game publisher | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 2 | 3 | 2 | 2 | 2 | 2 | 4 | 2 | 0 | 0 | 0 | 2 | 0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | -4 | 0 | 0 | 0 | 0 | 0 | -3 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Tencent Games | A massive Chinese technology and entertainment group with major gaming operations, investments, publishing, mobile games, and platform power. Tencent Games scores low because of surveillance capture, youth capture, and documented human harm, with centralized governance and weak stakeholder ownership reinforcing the negative evaluation. | video-game platform and publisher conglomerate | Medium confidence (AI) | Not separately reviewed. | Extensive (AI) | 1 | 1 | 3 | 2 | 2 | 2 | 1 | 3 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | -3 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | -4 | 0 | 0 | 0 | 0 | -2 | -3 | -4 | -2 | |||||
| No special badge | No vegan or vegetarian badge | The Game Crafter | A print-on-demand tabletop game manufacturing and marketplace platform that lets independent designers make, sell, and fulfill board games and components. The Game Crafter scores well because the model leaves more value with stakeholders and the institution is less hostile to people with weak bargaining power, though ideological disavowal still limits the evaluation. | independent tabletop game manufacturing marketplace | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 5 | 5 | 7 | 5 | 5 | 5 | 5 | 5 | 5 | 1 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | The LEGO Group | A privately held global toy company known for LEGO construction toys, licensed sets, educational play, and a large plastic manufacturing footprint. The LEGO Group scores well because the model leaves more value with stakeholders and the institution is less hostile to people with weak bargaining power, though ecological harm and identity capture still limits the evaluation. | private toy company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 5 | 4 | 7 | 4 | 5 | 5 | 4 | 5 | 4 | 0 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | -3 | 0 | 0 | 0 | None found0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Ubisoft | A public French video-game publisher behind Assassin’s Creed, Far Cry, Rainbow Six, Just Dance, and other large franchises. Ubisoft remains weak because of documented human harm, identity capture, and youth capture, even where the product or service has practical value. | public video-game publisher | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 2 | 3 | 2 | 2 | 2 | 2 | 3 | 2 | 0 | 0 | 0 | 2 | 0 | 0 | -3 | 0 | 0 | 0 | 0 | 0 | None found0 | 0 | -2 | 0 | 0 | 0 | 0 | 0 | -2 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Urban One | A public media company operating Radio One, TV One, CLEO TV, Reach Media, iOne Digital, and other Black-focused media brands. Urban One earns some solidarity credit for serving audiences neglected by mainstream media, but shareholder governance, advertising dependence, and cross-brand data practices limit the evaluation. | public Black-focused radio, television, and digital media company | High confidence (AI) | Not separately reviewed. | Developed (AI) | 2 | 1 | 2 | 1 | 3 | 2 | 2 | 3 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -1 | 0 | 0 | 0 | 0 | -2 | -2 | -2 | -1 | |||||
| G | No vegan or vegetarian badge | Valve | A private game studio and Steam platform operator with unusual internal autonomy, strong product culture, and meaningful account, license, and marketplace lock-in. Valve remains weak because of person-dependent governance, youth capture, and identity capture, even where the product or service has practical value. | private company / platform | High confidence (AI) | Policy-capture concerns; see Policy Capture. | Developed (AI) | 3 | 2 | 5 | 5 | 3 | 4 | 2 | 4 | 3 | 0 | 0 | 0 | 0 | 0 | -5 | 0 | 0 | 0 | -5 | 0 | 0 | None found0 | 0 | -4 | 0 | 0 | 0 | -1 | 0 | -2 | 0 | -1 | |||||
| No special badge | No vegan or vegetarian badge | VTech | A public electronic-learning and toy company selling children’s tablets, learning devices, baby monitors, cordless phones, and connected products. VTech scores low because of surveillance capture, youth capture, and ecological harm, with weak accountability reinforcing the negative evaluation. | public electronic toy and learning company | Medium confidence (AI) | Not separately reviewed. | Extensive (AI) | 2 | 2 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 1 | 0 | 0 | -2 | 0 | -3 | 0 | 0 | 0 | Limited-1 | 0 | -4 | 0 | 0 | 0 | 0 | -2 | -2 | -5 | -1 | |||||
| No special badge | No vegan or vegetarian badge | Warner Bros. Discovery | A public media company behind Max/HBO, Warner Bros., Discovery, DC, TNT Sports, Food Network, HGTV, Cartoon Network, CNN assets, and related entertainment brands. Warner Bros. Discovery scores low because major cultural and informational value is coupled to debt-driven media consolidation, attention capture, youth brands, subscription bundling, and advertising/data operations. | public media and streaming company | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | 0 | None found0 | 0 | -3 | -3 | 0 | 0 | 0 | -2 | -3 | -3 | -1 | |||||
| No special badge | No vegan or vegetarian badge | TodayTix | A theater-ticketing app that Paramount identified as the Season 17 Drag Race cash-prize sponsor. The sourced record supports ticketing-fee, privacy, and platform review rather than treating prize sponsorship as a positive score reason. | theater ticketing app and Drag Race season 17 cash-prize sponsor | Medium confidence (AI) | Not separately reviewed. | Developed (AI) | |||||||||||||||||||||||||||||||||||||
| No special badge | No vegan or vegetarian badge | Paramount+ | A Paramount streaming service and recurring Drag Race advertising channel. The sourced record supports subscription, licensing, and entertainment-platform review, while show sponsorship remains separate from any goodness claim. | streaming service and Drag Race channel sponsor | Medium confidence (AI) | Not separately reviewed. | Developed (AI) |